This proposal was completed after a successful Snapshot 8 temp check for the Arbitrum DAO to empower gaming with a three year, 200m ARB with the goal of powering the Arbitrum gaming ecosystem with the best studios and games in the web3 industry.
The temp check showcased the enthusiasm to support web3 gaming, but also revealed important questions to answer when launching an ambitious, multi-year plan requiring not only a strong team to run the program, but transparent, flexible collaboration between many stakeholders.
What changed: No changes
The Gaming Catalyst Program (GCP) is designed to immediately expand awareness and adoption of Arbitrum/Orbit/Stylus by builders and players in the Gaming community.
Arbitrum has emerged as a leader in the competitive network race through a dynamic formula of innovation, robust technology, organic builders, and a variety of short and long-term incentives.
The proliferation of DeFi on Arbitrum showcases how quickly a snowball effect can onboard builders, users, and ultimately value for the Arbitrum DAO and other stakeholders (i.e. Offchain Labs, Ethereum, etc.). The TAM for DEFI has surged to $50B and is projected to surge to over $120B by 2030 and Arbitrum is leading the way.
We believe that the same opportunity exists to attract the best builders that will in turn create sticky high quality games that bring and retain new users within Arbitrum. The gaming vertical has a $250B TAM today that is projected to grow to $500B+ by 2030. Though the âweb 3 + gamesâ segment of todayâs game TAM is relatively small, it is poised to grow exponentially this decade.
Several L1s and L2s see this opportunity (most notably Solana, Cardano, Opstack, Immutable, Optimism, to name a few) and are moving to claim the builders with grants and investments.
What changed: Minor language updates
Arbitrum has had immense success in the decentralized finance vertical, but the branding of Arbitrum as a home for gamers and game builders is nascent. As a network, Arbitrum falls behind major competitors (Immutable X, Ronin, Solana, etc) across total games migrated, games launched, and total gamers.
This educational post shares some of the pain points and metrics within the gaming ecosystem in regards to Arbitrum.
Through the Gaming Catalyst Program, we aim to establish a dedicated team and fund to provide technical and strategic support to the game industry. This dedicated team is key to attracting and retaining the best established and independent developers.
We will know we are succeeding when we achieve the following:
The GCP aims to provide support and resources to developers interested in building on the Arbitrum network. This includes access to funding, mentorship by vetted experts, and other forms of assistance to expedite the development process and contribute to success in the market post-launch.
By allocating resources strategically, the program can maximize its impact by focusing on proven publishers and developers as well as promising independent projects within gaming. This ensures that resources are used efficiently and effectively to foster the growth of high-quality games on Arbitrum.
Just as DeFi projects have flocked to Arbitrum due to its innovative technology and incentives, the GCP aims to attract the best game developers in the industry. By offering support,incentives and game industry specific tools, Arbitrum can position itself as an attractive platform for game development, leading to a surge in high-quality gaming experiences on the network.
While DeFi has been a major focus of Arbitrumâs success so far, expanding into the gaming vertical opens up new opportunities and use cases for the network. By supporting game and gaming infrastructure development, Arbitrum can diversify its ecosystem and appeal to a broader range of users and developers, with results that include but are not limited to Orbit chain and Stylus adoption.
The ultimate goal of the GCP is to encourage the development of sticky, high-quality games that not only attract users but also retain them over the long term. A dedicated GCP Team and Council representing the interests of the DAO will serve as quality control mechanisms to make sure the best applicants receive the full support of the GCP.
What changed: No changes
We are asking the DAO to earmark 200m ARB over a three year period to expand the gaming ecosystem on Arbitrum and establish the network as the top choice for game builders across the landscape.
The GCP is meant to serve as a catalyst, not a comprehensive program, with a focus around onboarding and supporting high quality builders. After the roll out of the GCP, the aim is to use its learnings to mature the organization into a longer-term gaming program with a comprehensive approach to game ecosystem growth.
Strategically, we believe that attracting, retaining, and supporting builders with a dedicated team and an ongoing investment in game developers and the technical solutions they need will be a key differentiating factor vs other competitive networks. This commitment to gaming will lead to high quality game launches that will in turn attract large numbers of engaged gamers.
Part of the fund will be utilized to co-invest into promising studios and games along with approved, Arbitrum-aligned publishers, with the belief that the business model, industry expertise, and track record of publishers will streamline the outreach, vetting, negotiation, onboarding, and support process for builders. The fund will also be available for all other game builders seeking to create games on Arbitrum.
Publishers and developers will be subject to a robust set of checks and balances to ensure alignment with this proposalâs goals and Arbitrum DAOâs values:
What changed: Adjusted KPIs for year 1 and year 2 to account for infrastructure setup time
The Gaming Catalyst program has an overarching goal to bring in talented builders, and help the builders accelerate their games through the lifecycle stages.
The highest level metric we will be tracking is studio / builder onboarding into the Arbitrum ecosystem. However, there will be a variance in the realized outcome due to publisher applications, types of builders targeted, and variables from network competition.
Primary expected outcome:
Within the initial time frame of the program (3 years), the goal is to establish Arbitrum as a de facto leader for on-chain gaming. Specifically:
The GCP will take time to reach its full potential, and setting milestones vs maturity of the program is prudent:
KPIYear 1Year 2Year 3Daily Active Users20,00050,000To be set by GCP TeamOrbit Launches520To be set by GCP TeamStudio Deals1020To be set by GCP Team
Most games will be in dev and not (yet) live in 2024
The GCP team will set appropriate OKRs and KPIs internally to align with the goals and milestones listed above.
An additional outcome that the program aims to achieve is incremental movement through the gaming lifecycles illustrated by the Helika presentation on 2/2/24 here (slide 15) during our open office hours.
What changed: Formatting changes, combined sections for readability
We are asking the DAO for 200m ARB to develop the gaming ecosystem on Arbitrum and establish the network as the top choice for game builders across the landscape.
The funding will be allocated towards the following initiatives over the span of a three year period:
Focused on attracting and supporting the best game builders into Arbitrum - open to publishers, established studios, and independent builders.
Use of Funds: This funding is proposed to be reserved for established publishers, game studios and independent builders on Arbitrum to help scale the DAOâs ability to attract, secure, and accelerate talented teams on Arbitrum.
Thesis / Experiment: We are allocating a large majority of the budget to empower growth of publishers and studios on Arbitrum.
Grants will primarily be used to empower teams that are aiming to accelerate early stage development on Arbitrum, or to incentivize user onboarding. Other grant uses may be reviewed on a case-by-case basis.
Guidelines & Details:
Teams seeking more than 500k ARB or additional funding for development beyond initial development must work with the GCP investment team to align on deal terms.
Publishers may submit multi-game deals to the GCP for consideration - allowing them to be more efficient and create more strategic plans for their ecosystem. As a packaged proposal, publishers and the GCP team may collaborate to set milestones, funding, kpis, etc in aggregate form or by each game, allowing for more flexible launch, development, and operational capabilities.
Guidelines & Details:
Focused on creating game specific tech needed to make Arbitrum the best choice for game builders. Deals will follow grant or investment classifications based on the same sizing requirements as the Builder Onboarding and Growth program.
Use of Funds: This will be allocated by RFP or per proposal for any tooling and infrastructure needed to further support gaming within Arbitrum (i.e. onboarding documentation, gaming-centric boilerplates for Arbitrum Orbit, game contract libraries built via Stylus, account abstraction and gasless transactions solutions, payment rails for games, web and game engine SDKs (Unity, Unreal, Godot), etc.)
Thesis / Experiment: Web3 gaming is still nascent and there exists key gaps for game builders to build games and bring them to market. By incentivizing development for such infrastructure projects and tools, or accelerating development of Stylus as an Arbitrum native framework, this will help set Arbitrum further ahead in the competitive network landscape.
Current Gaps: A non-exhaustive list of gaps that currently exist within the Arbitrum ecosystem:
Funding Guidelines:
What changed: No changes
When designing the organizational structure of the GCP, two major dynamics were considered:
What changed: Added roles / responsibilities, section on entity setup, team incentives, and overall costing estimates.
The GCP Team will be the primary operator of the GCP program.
Team members may join the program through a few pathways:
The below team roles and responsibilities are illustrative of an initial proposed structure, but may change based on industry / program demands.
These roles are understood to be the MVP in order to stand up successful programming. The roles and titles may adjust based on needs. Any adjustment of budget will be reviewed with the council and put forth for the DAO to vote if needed.
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Investment Committee (separate from Council!)
The investment committeeâs role is to provide extra perspective on deals brought forth by the Investment Lead and other team members, and make a final decision on investments.
The proposed investment committee structure consists of two GCP Team Members and council members - however the size and composition may change based on needs.
Our current proposed committee has 3 seats:
Team Incentives
GCP team members may receive incentives every 6 months based on performance.
These incentives will be established with the approval of the Council and KPIs will be set for each team member.
The council must approve the bonus / incentives after each 6 month period (this time period may evolve over time).
GCP & Legal Compliance
The GCP will retain qualified counsel and coordinate with the Arbitrum DAO to ensure that it operates in a legally compliant manner at all times.
Team and GCP Board Costs
The GCPâs operating budget is capped at $25m USD (excluding additional set-up, legal and financial expenses specifically required to ensure compliance with DAO/Foundation requirements). Any expenditures above the $25m cap must be approved by the GCP council and may either be deducted from grant budgeting or increased through a DAO vote.
Performance against budget will be reviewed by GCP Council as part of the regular transparency reports.
ARB will be converted to USD or USDC by the Foundation before each quarter and sent to the GCP program account or multi-sig for disbursement.
The GCP working group and Arbitrum Foundation are actively exploring entity setup to ensure DAO transparency while following the rigorous compliance guidelines that surround any entity focused on investments.
This effort also involves DAO members from the M&A, Ops Co, VCDAO, and other initiatives.
What changed: Additional requirements added
The GCP Council will be a DAO elected group of trusted professionals with backgrounds ranging across gaming, venture, grant allocation, web3 technology, and DAO relations. The group functions as a braintrust that offers their accumulated knowledge to empower the GCP Core Team.
Primary responsibilities of the GCP Council:
Requirements:
What changed: New section
To facilitate the stand up of the overall GCP programming and start funding talented teams within a reasonable time frame, we propose the following phases.
What changed: Adjusted based on current estimates on timeline.
What changed: Adjusted total cost breakdown, added more details to Program Admin and Operations.
We estimate the total cost to equal 200m ARB + operations costs detailed below under Program Administration & Operations.
This is a three-year program and forecasted amounts may change / require amendment(s) as the program evolves. Any unutilized ARB at the end of the program duration will be returned to the DAO treasury.
What changed: Added new contributors, working group
Working group:
Djinn (Dan Peng) - PM / Author
Karel Vuong - Author (Co-Founder, Treasure)
Marcus Segal - Contributor
Rick Johanson - Contributor
Xai Games - Advisor / Contributor
L2Beats - Delegate Feedback
Helika - Advisor / Contributor
Jason Lee - Advisor / Contributor (ExPolygon Games, current web3 gaming founder)
Message from Arbitrum Foundation related to Multisig Wallet - https://forum.arbitrum.foundation/t/catalyze-gaming-ecosystem-growth-on-arbitrum/22368/178
What changed: -
GCP AMA / Open Office 3/15/24 - https://twitter.com/i/spaces/1RDGllYMYvOGL?s=20 26 2
GCP AMA 5/8/24 - https://twitter.com/arbitrum/status/1788281797081456938?s=46 5